ALICE
2017
XR theatre, 40′

Alice, The Virtual Reality Play offers an XR theatrical experience that immerses the audience in a virtual landscape, offering them the possibility of tangible, real-time interactions with characters and objects. This production follows in the tradition of immersive theater, elevating the role of the spectator to an unprecedented level: the audience is not simply confined to the role of observer but is instead summoned onto the stage itself, where it is transformed into an active participant. Their choices and actions are integral to the construction of the narrative and the visual tapestry that envelops the unfolding drama.

POSTER

The play is bathed in the writings of Lewis Caroll, Alice’s Adventures in Wonderland and Through the Looking Glass. The play questions the very concept of identity and tackles issues such as the obsession with time, the rules of logic and the absurd.

The rules of the game are revealed at the same time as the main narrative: the audience gradually understand that they are Alice, and that they must, like Lewis Caroll’s heroine, confront the characters they meet. The journey becomes a rite of passage, culminating in a final coronation.

xr theatre EXPLAINED BY THE WHITE RABBIT

EXTRACTS FROM ALICE

BEHIND-THE-SCENES

PR EVENT

TRACK RECORD

PRESS REVIEW

credits

Author & creative Director
Marie Jourdren

Innovation Director
Antoine Cardon

Actors
Robin Berry, Josh Jefferies

Technical Director
Mathias Cheloubourg

Stage Director
Maximilien Delors

Original Arrangement
Stéphane Le Gouvello

Sound Design
Gaël Nicolas, Greg Semah

Set Supervisor
Olivier ‘Castor’ Georges

Set Decorator
Ely Bessis

Lead Developer
Sylvain Hayot

3D modeling & rigging
Bretagne Production International

Face Mocap
Dynamixyz

Producer
Antoine Cardon

Production Direction
Romain Pradier, Coline Delbaere,
Amélie Becquart Mc Mullin