Play!
2018
Live performance, 12′
Play! is a 12’ live performance, inspired by Jacques Tati’s Playtime, in collaboration with choreographers Olivier Casamayou / Carine Charaire (I could never be a dancer), and featuring music performer Roscius and dancer Cédric Lequileuc.
The performance was created using an exceptional combination of live techniques: live choreography; live sound design; live motion capture; live shooting; live editing; and real-time 3D virtual sets.
The show was presented in 2018 at the Future of Storytelling festival in New York on the Snug Harbour Music Hall stage.
POSTER
MAKING-OF
A societal choreography inspired by the world of Jacques Tati
« Play! » is a live performance led by a dancer, a musician, and a director. The performance transports us into the universe of Jacques Tati’s film Playtime. It features the inhabitants of a five-apartment building and relies on situational comedy through a chain reaction process: the action of one of the residents unintentionally produces consequences in the life of one of their neighbors.
The building is presented in the form of a model on the stage, as well as in the form of a real-time 3D set (an exact replica of the model) on a giant screen situated in the background of the stage. Throughout the show, a director films the model using virtual cameras (a system that allows shooting in real-time 3D environments). The recorded footage is instantly edited, and the director’s choices (framing, camera movements, etc.) are directly reflected in the 3D set presented on the giant screen.
Each scene representing one of the building’s inhabitants is performed by the dancer and captured in real-time through motion capture. The dancer performs a series of mimed actions on stage. Each scene is immediately incorporated and played in a loop by one of the 3D characters in the building on the giant screen. Thus, as the dancer performs mime sequences, the audience gradually discovers the chain reactions unfolding among the inhabitants of the different apartments.
LIVE SHOW AT THE FUTURE OF STORYTELLING SUMMIT, NYC
On stage, the musician’s performance sheds light on the narrative. The film’s soundtrack, created live using various musical instruments and sound effects, is also played ad libitum in the form of sound loops. As in Tati’s work, sound is used in juxtaposition to the on-screen action, providing new layers of understanding. Sound effects, in particular, manipulate our perception of events, revealing the meaning of each scene in a fresh light.
The show is a gentle parody of our contemporary consumer and entertainment society, borrowing from the codes of the 1960s, reminiscent of Tati: a naiveté in comedy, a certain form of obsession or addiction translated through comedic repetition generated by video loops.
In this retro-futuristic world, the major actors and practices of our present society are represented, with a decidedly humorous approach, highlighting the absurdity of certain situations. One character receives a lightbulb delivered in a massive package by a Babylon Prime drone. Another asks his unruly son to engage in intellectual activities and offers him a Netfox series. Two neighbors engage in a ping pong match in Social VR without realizing they live in the same building, just meters apart from each other.
To reinforce the impression that the characters are « acted upon » by society, without true personalities or free will, speech is treated in the same manner as in Playtime: dialogues are reduced to indistinct mumbling. Conversely, the performance places great emphasis on mime and gesture, creating a « societal choreography » that corresponds to the idealized image of perfectly orchestrated happiness, as it was envisioned in the 1960s.
REFERENCES & MOODBOARDS
animation loop timeline
credits
Author & Director
Marie Jourdren
Producer
Antoine Cardon
Choregraphers
I Could Never be A Dancer
Performer
Cedric Lequileuc
Music
Roscius
Tech Director
Antoine Cardon
Virtual Camera Performer
Antoine Cardon
Art Director
Sébastien Pichet
3D Artists
Unicorn Paris
Lead Developer & Sound Engineer
Sylvain Hayot
Developer & Virtual Camera Engineer
Olivier Nemoz
Stage Supervisor
Guillaume Malichier
Set Decorator
Julie Brones
Video Shooting
Jérémie Roux
Editing Operation
Nicolas Journeau
Executive Producer
Coline Delbaere
Production Director
Nicolas Deschamps