The Horrifically Real Virtuality
2018
XR theatre, 60′
The illusion of the false
Considered today as precious gems, Ed Wood’s movies are full of riggings and awkward special effects that fans of the genre love to analyze: the shadow of a stage assistant passing behind a sheet of scenery, clumsy-made models, puppet-like animated elements whose strings remain visible to the image… Ed Wood’s films tell a story, but also – and unintentionally – their manufacture, where front stage and backstage seem to merge.
This process of superimposing the main subject and its staging, places the spectator in an extremely enjoyable position, on the secret-knowing side, like a true accomplice of the director.
Thus, the narrative and humorous mechanics of The Horrifically Real Virtuality were born and mainly rely on this paradox: to use the most advanced VR technologies in terms of illusion making, to reproduce the narrative clumsiness and the poor special effects of Ed Wood’s cinema.
POSTER
TRAILER
The Horrifically Real Virtuality summons the ghosts of Ed Wood Jr. (allegedly the worst movie director ever) and aging B-movie star Bela Lugosi (the first and legendary on-screen Dracula) as they reunite to shoot their final masterpiece, starring Lugosi as a character with the ability to access a parallel dimension: the Real Virtuality. In this dimension, he encounters humanoids from another time and dimension — the audience.
The experience revives Ed Wood, famous for being crowned the « worst director of all time, » two years after his death. The audience is invited to both attend the shoot and the screening of his latest film, and even « step into » the movie to embody the characters themselves. The Horrifically Real Virtuality unfolds during a movie shoot that is obviously headed towards disaster: the film is far from being completed, the production team is overwhelmed, and the actor refuses to break character. The narrative is full of references to genre cinema, with its grotesque special effects deliberately contrasting with the cutting-edge cross-reality technologies involved. Throughout the experience, mechanisms and processes are openly revealed; frontstage and backstage keep overlapping, and story and staging merge, creating a new dimension halfway between the real and the virtual: the illusion of the false.
The Horrifically Real Virtuality is a large-field experience: in groups of six, viewers explore a 70 sqm space, divided into seven different sets. The experience lasts about 45 minutes.
The Horrifically Real Virtuality takes a deeper look at immersion and metafiction mechanisms, exploring the different layers of reality.
CAMPAIGN / CANNES FILM FESTIVAL — 2018
DOCUMENTARY
CAMPAIGN / VENICE FILM FESTIVAL — 2018
TEAM
BEHIND-THE-SCENES
TRACK RECORD
PRESS REVIEW
credits
Author
Marie Jourdren
Director
Marie Jourdren
Producer
Antoine Cardon
Stage Director
Maximilien Delort
Actors
Josh Jefferies, Robin Berry
Developers
Sylvain Hayot, Olivier Nemoz, Thomas Azoug, Jonas Belles, Adrien Scholler
Production Direction
Coline Delbaere, Nicolas Corman,
Nicolas Deschamps, Anne-Lise Miller, Joffrey Delmotte
3D artists
Jérémie Ranc, Quentin Couvreur
Motion Artists
Unicorn Paris
Light Artists
Ats Kurvet, Paulin Rogues
Art Director
Pedro Alves
Original Arrangement
Stéphane Le Gouvello
Sound Design
Grégory Semah
Set Supervisor
Olivier « Castor » Georges
Set decorators
Guillaume Malichier, Julie Brones, Jim Quernez
Propmaster
Julien Malichier
Face Mocap
Dynamixyz
3D Modeling & Rigging
Bretagne Production International
Project Managers
Lilian Lavergne, Thomas Liberge
Stage Manager
Clément Vérin
Video Shooting
Jérémie Roux
Video Editing
Jérémie Roux, Delyia Levchenko